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 SLUGFEST APP

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AuthorMessage
James
TUF Noob


Posts : 40
Join date : 2009-04-19
Age : 39
Location : Here

PostSubject: SLUGFEST APP   Thu Jun 04, 2009 4:18 pm

SEND YOUR APPS TO: spankyj79@gmail.com -OR- just PM them directly to me on these boards.
Make sure to also label your email with [SLUGFEST] so I know what's being sent to me, also in case it ends up in my spam filter.

Full Name:
Common Name/Nickname:
Height:
Weight:
Country, Town:
Birth Year:
Record:
Training Camp:
In cage style :
Fighter Appearance (Or leave for the next part):
Fighter Picbase/Sherdog ID (A visual guide for the fighter, preferably an existing MMA competitor as I plan on creating show posters etc) :


GAMEPLAN
---------------------------

Gameplan :
All-Round [ ]
Punches & kicks [ ]
Punches [ ]
Kicks [ ]
Clinch Striking [ ]
Go to the ground [ ]

Ground Gameplan :
Sub [ ]
GnP [ ]
Sub + GnP [ ]
LnP [ ]
Stand up [ ]

Clinch Gameplan :
All-Round [ ]
Punches [ ]
Knees [ ]
Punches + knees [ ]
Takedown/Throws [ ]
Avoid Clinching [ ]


Fight Style :
Fair and square [ ]
Occasional fouls [ ]
Fights dirty [ ]

Tries fancy strikes:

Tries fancy submissions:

---------------------------
STATISTICS
---------------------------

Give each of the following categories a value 1-20. If you are entering a character you wish to 'progress' over time, the sum of these attributes must not be more than 250. You can also only max out [give a value of 20 to] one attribute, give a value of 19 to one attribute and a value of 18 to one attribute. In addition to this, you may only have 10 attributes [inclusive of the 20, 19, 18 values detailed above] with values above 15. This is to ensure more well rounded fighters, and reduce the risk of 'super-freak' fighters.

Please note the max/minimum heights detailed in the handbook.

If you are entering a character without the intention of closley following their progress, all attributes should value between 200 and 250

Punching :
Kicking :
Strength :
Clinch :
Agility :
Dodging :
Motivation/Heart :
Takedowns :
Takedown defense :
GnP :
Ground game :
Submissions :
Sub defense :
Conditioning :
Toughness :
Control :
Aggressiveness :
KO Resistance :

Dictates statistics which can not be upgraded.
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